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AAAI
2012
13 years 6 months ago
Computing Game-Theoretic Solutions and Applications to Security
The multiagent systems community has adopted game theory as a framework for the design of systems of multiple self-interested agents. For this to be effective, efficient algorith...
Vincent Conitzer
IADIS
2003
15 years 5 months ago
Capturing Best Practices in Web Development
This paper describes capturing design experiences by applying grounded theory to pattern mining. The presented approach aims at inducing expert development knowledge and its subse...
Tanya Linden, Jacob L. Cybulski
IJCAI
2007
15 years 5 months ago
Argumentation Based Contract Monitoring in Uncertain Domains
Few existing argumentation frameworks are designed to deal with probabilistic knowledge, and none are designed to represent possibilistic knowledge, making them unsuitable for man...
Nir Oren, Timothy J. Norman, Alun D. Preece
TCIAIG
2010
14 years 10 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
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SPAA
2006
ACM
15 years 10 months ago
Network design with weighted players
We consider a model of game-theoretic network design initially studied by Anshelevich et al. [2], where selfish players select paths in a network to minimize their cost, which is...
Ho-Lin Chen, Tim Roughgarden