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CE
2007
111views more  CE 2007»
15 years 4 months ago
Developing strategic and reasoning abilities with computer games at primary school level
The paper reports a small-scale, long-term pilot project designed to foster strategic and reasoning abilities in young primary school pupils by engaging them in a number of comput...
Rosa Maria Bottino, Lucia Ferlino, Michela Ott, Ma...
PUC
2010
121views more  PUC 2010»
15 years 2 months ago
Expressing and interpreting emotional movements in social games with robots
This paper provides a framework for recording, analyzing and modeling of 3 dimensional emotional movements for embodied game applications. To foster embodied interaction, we need i...
Emilia I. Barakova, Tino Lourens
HT
2009
ACM
15 years 1 months ago
Games with a purpose for social networking platforms
The online games market has matured in recent years. It is now a multi-billion dollar business with hundreds of millions players worldwide. At the same time, social networking pla...
Walter Rafelsberger, Arno Scharl
EUROPLOP
2006
15 years 5 months ago
A Pattern Language for Overlay Networks in Peer-to-Peer Systems
Peer-to-peer systems typically operate in large-scale, highly unreliable and insecure environments. Tackling this complexity requires good software design. Yet, many peer-to-peer ...
Dominik Grolimund, Peter Muller
ATAL
2008
Springer
15 years 6 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...