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FPLAY
2008
15 years 5 months ago
Using conflict theory to model complex societal interactions
Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produ...
Ben Medler, Joe Fitzgerald, Brian Magerko
AAMAS
2010
Springer
15 years 4 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
ACMACE
2007
ACM
15 years 8 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
EUROPLOP
2006
15 years 5 months ago
Load Distribution Patterns for Loosely-coupled Multicomputer Systems
Load distribution is one of the main design issues that arise with respect to efficient resource management in distributed systems. Various load distribution techniques have been d...
Alexandros Karagkasidis
CODES
2008
IEEE
15 years 10 months ago
Don't forget memories: a case study redesigning a pattern counting ASIC circuit for FPGAs
Modern embedded compute platforms increasingly contain both microprocessors and field-programmable gate arrays (FPGAs). The FPGAs may implement accelerators or other circuits to s...
David Sheldon, Frank Vahid