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AUIC
2006
IEEE
15 years 10 months ago
Line drawing in virtual reality using a game pad
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Henry Gardner, Duan Lifeng, Qing Wang, Guyin Zhou
SIGECOM
2005
ACM
105views ECommerce» more  SIGECOM 2005»
15 years 9 months ago
Towards truthful mechanisms for binary demand games: a general framework
The family of Vickrey-Clarke-Groves (VCG) mechanisms is arguably the most celebrated achievement in truthful mechanism design. However, VCG mechanisms have their limitations. They...
Ming-Yang Kao, Xiang-Yang Li, Weizhao Wang
FDG
2009
ACM
15 years 10 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
MSR
2006
ACM
15 years 10 months ago
Micro pattern evolution
When analyzing the evolution history of a software project, we wish to develop results that generalize across projects. One approach is to analyze design patterns, permitting char...
Sunghun Kim, Kai Pan, E. James Whitehead Jr.
ICSE
2003
IEEE-ACM
16 years 4 months ago
Pattern Oriented Software Development: Moving Seamlessly from Requirements to Architecture
Requirements Engineering (RE) deals with the early phases of software engineering namely requirement elicitation, modeling, specification and validation. Architecture of a softwar...
M. S. Rajasree, P. Jithendra Kumar Reddy, D. Janak...