Sciweavers

4803 search results - page 220 / 961
» Game Design Patterns
Sort
View
163
Voted
HAPTICS
2009
IEEE
15 years 11 months ago
Graphical authoring tools for vibrotactile patterns
This paper presents two graphical authoring tools, posVibEditor and VibScoreEditor, developed for the intuitive and convenient design of vibrotactile patterns. The posVibEditor is...
Jaebong Lee, Jonghyun Ryu, Seungmoon Choi
AGENTS
1999
Springer
15 years 8 months ago
A Catalog of Agent Coordination Patterns
This paper surveys the current state of the art in agentoriented software engineering, focusing on the area of coordinated multi-agent systems. In multi-agent systems, the interac...
Sandra C. Hayden, Christina Carrick, Qiang Yang
145
Voted
VSTTE
2010
Springer
15 years 2 months ago
Local Reasoning and Dynamic Framing for the Composite Pattern and Its Clients
Abstract. The Composite design pattern is an exemplar of specification and verification challenges for sequential object-oriented programs. Region logic is a Hoare logic augmente...
Stan Rosenberg, Anindya Banerjee, David A. Naumann
TIP
2011
124views more  TIP 2011»
14 years 11 months ago
A Geometric Method for Optimal Design of Color Filter Arrays
—A color filter array (CFA) used in a digital camera is a mosaic of spectrally selective filters, which allows only one color component to be sensed at each pixel. The missing ...
Pengwei Hao, Yan Li, Zhouchen Lin, Eric Dubois
138
Voted
IE
2007
15 years 5 months ago
Through the looking glass: game worlds as representations and views from elsewhere
This paper describes the rationale and subsequent development stages of a work in progress: a graffiti toolkit for rich spatial 3D environments and an actual world mnemonic collec...
J. Turner, Nicola J. Bidwell