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FDG
2009
ACM
15 years 10 months ago
Relating cognitive models of computer games to user evaluations of entertainment
As the interactive entertainment industry matures, a better understanding of what makes software entertaining is needed. A natural starting point is the application of traditional...
Paolo Piselli, Mark Claypool, James Doyle
GRAPHICSINTERFACE
2011
14 years 7 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
CPM
2005
Springer
100views Combinatorics» more  CPM 2005»
15 years 6 months ago
Hardness of Optimal Spaced Seed Design
Abstract. Speeding up approximate pattern matching is a line of research in stringology since the 80’s. Practically fast approaches belong to the class of filtration algorithms,...
François Nicolas, Eric Rivals
SIGCSE
1999
ACM
93views Education» more  SIGCSE 1999»
15 years 8 months ago
Patterns for decoupling data structures and algorithms
In order to build a data structure that is extensible and reusable, it is necessary to decouple the intrinsic and primitive behavior of the structure from the application specific...
Dung Zung Nguyen, Stephen B. Wong
PARMA
2004
162views Database» more  PARMA 2004»
15 years 5 months ago
UML-based Conceptual Modeling of Pattern-Bases
The concept of pattern, meant as an interesting knowledge artifact extracted from data, is considered to be a an effective answer to the advanced analysis requirements emerging in ...
Stefano Rizzi