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CIE
2007
Springer
15 years 4 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
127
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COMPSAC
2007
IEEE
15 years 10 months ago
On Identifying Bug Patterns in Aspect-Oriented Programs
Bug patterns are erroneous code idioms or bad coding practices that have been proved fail time and time again. They mainly arise from the misunderstanding of language features, th...
Sai Zhang, Jianjun Zhao
ECOOP
2008
Springer
15 years 6 months ago
An Extensible State Machine Pattern for Interactive Applications
Abstract. The state design pattern is the standard object-oriented programming idiom for implementing the state machine logic of interactive applications. While this pattern provid...
Brian Chin, Todd D. Millstein
AR
2008
97views more  AR 2008»
15 years 4 months ago
Modular Architecture for Humanoid Walking Pattern Prototyping and Experiments
In this paper we describe the use of design patterns as a basis for creating a Humanoid Walking Pattern Generator Software having a modular architecture. This architecture made po...
Olivier Stasse, Björn Verrelst, Pierre-Brice ...
EUROGRAPHICS
2010
Eurographics
16 years 1 months ago
Printed Patterns for Enhanced Shape Perception of Papercraft Models
Papercraft models can serve as inexpensive prototypes in shape design applications. However, in making the models some geometric detail is necessarily lost, and artificial crease...
Su Xue, Xuejin Chen, Julie Dorsey, Holly Rushmeier