Sciweavers

4803 search results - page 249 / 961
» Game Design Patterns
Sort
View
DM
2008
113views more  DM 2008»
15 years 4 months ago
On some colouring of 4-cycle systems with specified block colour patterns
The present paper continues the study (begun by Quattrocchi, Colouring 4-cycle systems with specified block colour pattern: the case of embedding P3-designs, Electron. J. Combin.,...
Terry S. Griggs, Giovanni Lo Faro, Gaetano Quattro...
INFORMATICALT
2010
131views more  INFORMATICALT 2010»
15 years 2 months ago
Extended Software Architecture Based on Security Patterns
One of the major activities in software design is defining software architecture. Before designing software structure and software behavior we have to define its architecture. In...
Dusan Savic, Dejan Simic, Sinisa Vlajic
ISNN
2004
Springer
15 years 9 months ago
Pattern Recognition Based on Stability of Discrete Time Cellular Neural Networks
Abstract. In this paper, some sufficient conditions are obtained to guarantee that discrete time cellular neural networks (DTCNNs) can have some stable memory patterns. These condi...
Zhigang Zeng, De-Shuang Huang, Zengfu Wang
DIGRA
2005
Springer
15 years 10 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
DIGRA
2005
Springer
15 years 10 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron