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AAAI
2007
15 years 6 months ago
A New Algorithm for Generating Equilibria in Massive Zero-Sum Games
In normal scenarios, computer scientists often consider the number of states in a game to capture the difficulty of learning an equilibrium. However, players do not see games in ...
Martin Zinkevich, Michael H. Bowling, Neil Burch
AAAI
2007
15 years 6 months ago
The Impact of Network Topology on Pure Nash Equilibria in Graphical Games
Graphical games capture some of the key aspects relevant to the study and design of multi-agent systems. It is often of interest to find the conditions under which a game is stab...
Bistra N. Dilkina, Carla P. Gomes, Ashish Sabharwa...
ATAL
2008
Springer
15 years 6 months ago
Searching for approximate equilibria in empirical games
When exploring a game over a large strategy space, it may not be feasible or cost-effective to evaluate the payoff of every relevant strategy profile. For example, determining a p...
Patrick R. Jordan, Yevgeniy Vorobeychik, Michael P...
ACMACE
2011
ACM
14 years 4 months ago
WeQuest: scalable alternate reality games through end-user content authoring
Alternate Reality Games (ARGs) are interactive narrative experiences that engage the player by layering a fictional world over the real world. Mobile ARG stories are often geo-sp...
Andrew Macvean, Sanjeet Hajarnis, Brandon Headrick...
TDSC
2008
119views more  TDSC 2008»
15 years 4 months ago
Architectural Risk Analysis of Software Systems Based on Security Patterns
The importance of software security has been profound, since most attacks to software systems are based on vulnerabilities caused by poorly designed and developed software. Further...
Spyros T. Halkidis, Nikolaos Tsantalis, Alexander ...