Sciweavers

4803 search results - page 27 / 961
» Game Design Patterns
Sort
View
CSCW
2010
ACM
15 years 11 months ago
The individual and the group in console gaming
In this paper, we present results from a study of collocated group console gaming. We focus, in particular, on observed gaming practices that emphasized the individual gamer withi...
Amy Voida, M. Sheelagh T. Carpendale, Saul Greenbe...
127
Voted
ATAL
2009
Springer
15 years 3 months ago
Playing with Agent Coordination Patterns in MAGE
MAGE (Multi-Agent Game Environment) is a logic-based framework that uses games as a metaphor for representing complex agent activities within an artificial society. More specifical...
Visara Urovi, Kostas Stathis
123
Voted
MCS
2010
Springer
15 years 1 months ago
Fill-ins number reducing direct solver designed for FIT-type matrix
Michal Dobrzynski, Jagoda Plata
138
Voted
DIGRA
2005
Springer
15 years 8 months ago
Tangible Interfaces for Pervasive Gaming
With pervasive gaming, novel types of games have recently emerged. The idea is to apply pervasive computing technology - which embeds computers in real-world, everyday environment...
Andreas Schrader, Bernhard Jung, Darren Carlson
112
Voted
VRST
2004
ACM
15 years 8 months ago
GameOD: an internet based game-on-demand framework
Multiplayer online 3D games are becoming very popular in recent years. However, existing games require the complete game content to be installed prior to game playing. Since the c...
Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis