Sciweavers

4803 search results - page 35 / 961
» Game Design Patterns
Sort
View
128
Voted
ICGA
2007
157views Optimization» more  ICGA 2007»
15 years 2 months ago
Computing "Elo Ratings" of Move Patterns in the Game of Go
Abstract. Move patterns are an essential method to incorporate domain knowledge into Go-playing programs. This paper presents a new Bayesian technique for supervised learning of su...
Rémi Coulom
140
Voted
CANDC
2011
ACM
14 years 2 months ago
Perception, insight, and creativity in paradigm, a game of pattern exploration
This paper discusses Paradigm, a game of intuition and pattern exploration. We offer a sample case study aimed at illustrating the game’s relevance as a microdomain for studying...
William W. York, David C. Bender
150
Voted
ACMACE
2004
ACM
15 years 8 months ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
113
Voted
AAAI
2007
15 years 5 months ago
On the Reasoning Patterns of Agents in Games
What reasoning patterns do agents use to choose their actions in games? This paper studies this question in the context of Multi-Agent Influence Diagrams (MAIDs). It defines sev...
Avi Pfeffer, Ya'akov Gal
113
Voted
SOCROB
2010
111views Robotics» more  SOCROB 2010»
15 years 1 months ago
Adaptive Robot Design with Hand and Face Tracking for Use in Autism Therapy
This research explores interactive games using hand and face tracking with a robot as a tool for autism therapy. The robot is equipped with a head and two arms, each with two degre...
Laura Boccanfuso, Jason M. O'Kane