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CSCW
2012
ACM
14 years 24 days ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
ERLANG
2003
ACM
15 years 10 months ago
Extending the VoDKA architecture to improve resource modelling
VoDKA is a Video-on-Demand server developed using Erlang/OTP. In this paper, the evolution of the core architecture of the system, designed for improving resource modelling, is de...
Juan José Sánchez Penas, Carlos Abal...
130
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ICECCS
2002
IEEE
99views Hardware» more  ICECCS 2002»
15 years 10 months ago
Using Role-Based Modeling Language (RBML) to Characterize Model Families
Cost-effective development of large, integrated computer-based systems can be realized through systematic reuse of development experiences throughout the development process. In t...
Dae-Kyoo Kim, Robert B. France, Sudipto Ghosh, Eun...
SQJ
2010
112views more  SQJ 2010»
14 years 12 months ago
Improving design-pattern identification: a new approach and an exploratory study
The identification of occurrences of design patterns in programs can help maintainers to understand the program design and implementation. It can also help them to make informed ch...
Yann-Gaël Guéhéneuc, Jean-Yves ...
UIST
2003
ACM
15 years 10 months ago
Rhythm modeling, visualizations and applications
People use their awareness of others' temporal patterns to plan work activities and communication. This paper presents algorithms for programatically detecting and modeling t...
James Begole, John C. Tang, Rosco Hill