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162
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SIGGRAPH
1998
ACM
15 years 10 months ago
Computer-generated Floral Ornament
This paper describes some of the principles of traditional floral ornamental design, and explores ways in which these designs can be created algorithmically. It introduces the id...
Michael T. Wong, Douglas E. Zongker, David Salesin
162
Voted
FDG
2009
ACM
16 years 20 days ago
Rhythm-based level generation for 2D platformers
We present a rhythm-based method for the automatic generation of levels for 2D platformers, where the rhythm is that which the player feels with his hands while playing. Levels ar...
Gillian Smith, Mike Treanor, Jim Whitehead, Michae...
160
Voted
ICALP
2004
Springer
15 years 11 months ago
The Power of Verification for One-Parameter Agents
We initiate the study of mechanisms with verification for one-parameter agents. We give an algorithmic characterization of such mechanisms and show that they are provably better ...
Vincenzo Auletta, Roberto De Prisco, Paolo Penna, ...
SIGECOM
2004
ACM
112views ECommerce» more  SIGECOM 2004»
15 years 11 months ago
Self-interested automated mechanism design and implications for optimal combinatorial auctions
Often, an outcome must be chosen on the basis of the preferences reported by a group of agents. The key difficulty is that the agents may report their preferences insincerely to m...
Vincent Conitzer, Tuomas Sandholm
ACMICEC
2003
ACM
172views ECommerce» more  ACMICEC 2003»
15 years 11 months ago
Automated mechanism design: complexity results stemming from the single-agent setting
The aggregation of conflicting preferences is a central problem in multiagent systems. The key difficulty is that the agents may report their preferences insincerely. Mechanism ...
Vincent Conitzer, Tuomas Sandholm