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IBPRIA
2005
Springer
15 years 11 months ago
Hardware-Accelerated Template Matching
In the last decade, consumer graphics cards have increased their power because of the computer games industry. These cards are now programmable and capable of processing huge amoun...
Raúl Cabido, Antonio S. Montemayor, Á...
EVOW
2006
Springer
15 years 9 months ago
A Connectionist Architecture for the Evolution of Rhythms
In this paper we propose the use of an interactive multi-agent system for the study of rhythm evolution. The aim of the model proposed here is to show to what extent new rhythms em...
João Magalhães Martins, Eduardo Reck...
AAAI
2006
15 years 7 months ago
Know Thine Enemy: A Champion RoboCup Coach Agent
In a team-based multiagent system, the ability to construct a model of an opponent team's joint behavior can be useful for determining an agent's expected distribution o...
Gregory Kuhlmann, William B. Knox, Peter Stone
164
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AAAI
1998
15 years 7 months ago
Opponent Modeling in Poker
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect knowledge, where multiple competing agents must deal with risk management, agent m...
Darse Billings, Denis Papp, Jonathan Schaeffer, Du...
NJC
2002
109views more  NJC 2002»
15 years 5 months ago
Temporal Concurrent Constraint Programming: Denotation, Logic and Applications
The tcc model is a formalism for reactive concurrent constraint programming. We present a model of temporal concurrent constraint programming which adds to tcc the capability of mo...
Mogens Nielsen, Catuscia Palamidessi, Frank D. Val...