We discuss our study that looks at family members as everyday designers. We explain the design actions of family members to be creative, as evidenced by the resourceful appropriat...
Abstract: Designing and implementing multimodal applications that take advantage of several recognitionbased interaction techniques (e.g. speech and gesture recognition) is a diffi...
We propose a non-humanlike spoken dialogue design, which consists of two elements: non-humanlike turn-taking and non-humanlike acknowledgment. Two experimental studies are reporte...
This paper describes an agile development methodology which combines agile principles with organizational patterns and adapts them to build embedded real-time systems focusing on ...
Lucas Cordeiro, Raimundo S. Barreto, Rafael Barcel...
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...