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137
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SIGCSE
2008
ACM
151views Education» more  SIGCSE 2008»
15 years 2 months ago
Ucigame, a java library for games
Ucigame (pronounced OO-see-GAH-me) is a Java package that supports the programming of 2D sprite-based computer games. Designed for novice programmers, it enables students in an in...
Daniel Frost
114
Voted
OOPSLA
1998
Springer
15 years 7 months ago
How to Preserve the Benefits of Design Patterns
The rapid evolution of Design Patterns has hampered the benefits gained from using Design Patterns. The increase in the number of Design Patterns makes a common vocabulary unmanag...
Ellen Agerbo, Aino Cornils
108
Voted
AUIC
2006
IEEE
15 years 9 months ago
Persuasive interaction for collectivist cultures
Persuasive technology is defined as “any interactive product designed to change attitudes or behaviours by making desired outcomes easier to achieve”. It can take the form of...
Rilla Khaled, Robert Biddle, James Noble, Pippin B...
147
Voted
ENTCS
2011
120views more  ENTCS 2011»
14 years 9 months ago
Game Semantics for Quantum Data
This paper presents a game semantics for a simply-typed λ-calculus with qbits constants and associated quantum operations. The resulting language is expressive enough to encode a...
Yannick Delbecque
114
Voted
AIIDE
2009
15 years 3 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...