Sciweavers

4803 search results - page 436 / 961
» Game Design Patterns
Sort
View
EJASMP
2010
108views more  EJASMP 2010»
15 years 1 months ago
Physically Motivated Environmental Sound Synthesis for Virtual Worlds
A system is described for simulating environmental sound in interactive virtual worlds, using the physical state of objects as control parameters. It contains a unified framework ...
Dylan Menzies
177
Voted
STORYTELLING
2007
Springer
16 years 16 days ago
Adding Aspects of "Implicit Creation" to the Authoring Process in Interactive Storytelling
In Interactive Digital Storytelling (IDS), new design processes are needed for authors to fully embrace the emergent properties of this dynamic novel medium. As a counterpart to tr...
Ulrike Spierling
162
Voted
ECAL
2005
Springer
15 years 12 months ago
All Else Being Equal Be Empowered
The classical approach to using utility functions suffers from the drawback of having to design and tweak the functions on a case by case basis. Inspired by examples from the anim...
Alexander S. Klyubin, Daniel Polani, Chrystopher L...
QOFIS
2004
Springer
15 years 11 months ago
Multi-bid Versus Progressive Second Price Auctions in a Stochastic Environment
Pricing is considered a relevant way to control congestion and differentiate services in communication networks. Among all pricing schemes, auctioning for bandwidth has received a...
Patrick Maillé, Bruno Tuffin
161
Voted
CONCUR
1995
Springer
15 years 10 months ago
Characterizing Behavioural Congruences for Petri Nets
Abstract. We exploit a notion of interface for Petri nets in order to design a set of net combinators. For such a calculus of nets, we focus on the behavioural congruences arising ...
Mogens Nielsen, Lutz Priese, Vladimiro Sassone