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182
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CN
2010
146views more  CN 2010»
15 years 6 months ago
Badumna: A decentralised network engine for virtual environments
Many of today's virtual environment applications, such as massively multi-player online games, involve a large and rapidly changing set of users. The server-based architectur...
Santosh Kulkarni, Scott Douglas, David Churchill
180
Voted
CORR
2011
Springer
171views Education» more  CORR 2011»
15 years 1 months ago
Parallel Online Learning
Online learning algorithms have impressive convergence properties when it comes to risk minimization and convex games on very large problems. However, they are inherently sequenti...
Daniel Hsu, Nikos Karampatziakis, John Langford, A...
TCIAIG
2010
15 years 1 months ago
Controlled Procedural Terrain Generation Using Software Agents
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
Jonathon Doran, Ian Parberry
ICASSP
2011
IEEE
14 years 10 months ago
Game-theoretic resource allocation in relay-assisted DS/CDMA systems with successive interference cancellation
The problem of non-cooperative resource allocation in an amplifyand-forward relay-assisted DS/CDMA system is addressed. The relay designs its amplify-and-forward matrix for achiev...
Alessio Zappone, Eduard A. Jorswieck
EUROSYS
2007
ACM
16 years 3 months ago
Authorizing applications in singularity
We describe a new design for authorization in operating systems in which applications are first-class entities. In this design, principals reflect application identities. Access c...
Ted Wobber, Aydan R. Yumerefendi, Martín Ab...