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IWEC
2007
15 years 4 months ago
Kansei Games: Entertaining Emotions
We introduce and describe the concept of Kansei Game as the implementation of Kansei Mediated Entertainment. In our current approach we translate the classical Zen story of ten Ox ...
Ben Salem
ENTCS
2010
113views more  ENTCS 2010»
15 years 2 months ago
Geometry of Synthesis II: From Games to Delay-Insensitive Circuits
This paper extends previous work on the compilation of higher-order imperative languages into digital circuits [4]. We introduce concurrency, an essential feature in the context o...
Dan R. Ghica, Alex Smith
IJCAT
2006
88views more  IJCAT 2006»
15 years 2 months ago
Interaction design patterns for computers in sociable use
: This article contributes to a growing body of design patterns in interaction design for cooperative work, while also describing how to go from field studies to design patterns. I...
Mattias Arvola

Book
512views
17 years 2 months ago
Algorithmic Game Theory
Classic book on Algorithmic aspects of Game theory and mechanism design
Noam Nisan (Editor), Tim Roughgarden (Editor), Eva...
AIIDE
2009
15 years 3 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas