Sciweavers

4803 search results - page 449 / 961
» Game Design Patterns
Sort
View
PVLDB
2010
100views more  PVLDB 2010»
15 years 1 months ago
Efficient Proximity Detection among Mobile Users via Self-Tuning Policies
Given a set of users, their friend relationships, and a distance threshold per friend pair, the proximity detection problem is to find each pair of friends such that the Euclidean...
Man Lung Yiu, Leong Hou U, Simonas Saltenis, Kosta...
TOG
2012
234views Communications» more  TOG 2012»
13 years 9 months ago
Fast automatic skinning transformations
Algebra I, II Complex Variables I, II Analysis I, II Awards, Scholarships, Fellowships Received • Back Cover Image, Proceedings of ACM SIGGRAPH, 2011 • New York University Henr...
Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan P...
AIEDAM
2007
191views more  AIEDAM 2007»
15 years 6 months ago
Ontology-based design information extraction and retrieval
Because of the increasing complexity of products and the design process, as well as the popularity of computer-aided documentation tools, the number of electronic and textual desi...
Zhanjun Li, Karthik Ramani
149
Voted
ICIP
2005
IEEE
16 years 8 months ago
Game-theoretic analysis of a semi-fragile watermarking scheme based on SCS
Semi-fragile watermarking can be used to detect illegal and local manipulation of images, while being robust towards legal manipulations such as lossy compression. This paper desc...
Jean-Philippe Boyer, Pierre Duhamel, Jacques Blanc...
CHI
2010
ACM
16 years 28 days ago
Tagliatelle: social tagging to encourage healthier eating
This paper describes the design and initial evaluation of Tag-liatelle, a collaborative tagging application for encouraging healthier eating. Users photograph their own meals and ...
Conor Linehan, Mark Doughty, Shaun Lawson, Ben Kir...