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AICT
2006
IEEE
123views Communications» more  AICT 2006»
15 years 6 months ago
Issues related to Development of Wireless Peer-to-Peer Games in J2ME
This paper describes and discusses challenges related to development of peer-to-peer games in J2ME using the available Bluetooth API (JSR82). By using Bluetooth on wireless device...
Alf Inge Wang, Michael Sars Norum, Carl-Henrik Wol...
SIGMOD
2009
ACM
168views Database» more  SIGMOD 2009»
16 years 3 months ago
Database research in computer games
This tutorial presents an overview of the data management issues faced by computer games today. While many games do not use databases directly, they still have to process large am...
Alan J. Demers, Johannes Gehrke, Christoph Koch, B...
CHI
2007
ACM
16 years 3 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
SAC
2003
ACM
15 years 8 months ago
Representing the Applications and Compositions of Design Patterns in UML
Design patterns capture the distilled experience of expert designers. The compositions of design patterns may reuse design experience and solve a set of problems. Design patterns ...
Jing Dong
TASE
2008
IEEE
15 years 2 months ago
Mechanism Design for Single Leader Stackelberg Problems and Application to Procurement Auction Design
In this paper, we focus on mechanism design for single leader Stackelberg problems, which are a special case of hierarchical decision making problems in which a distinguished agent...
Dinesh Garg, Y. Narahari