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114
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DIGRA
2003
Springer
15 years 8 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
ACMACE
2005
ACM
15 years 8 months ago
Playmakers in multiplayer game communities: their importance and motivations for participation
In many game-like open-ended multiplayer communities, the success of the game, and well-being of the community, depends on the efforts of certain individuals who arrange resources...
Antti Salovaara, Mikael Johnson, Kalle Toiskallio,...
112
Voted
MM
2004
ACM
116views Multimedia» more  MM 2004»
15 years 8 months ago
First-year students' paper chase: a mobile location-aware multimedia game
The latest achievements in the field of mobile networks and ubiquitous computing enable the integration and combination of technologies like Internet, Java, and multimedia in a n...
Palle Klante, Jens Krösche, Daniela Ratt, Sus...

Publication
640views
17 years 2 months ago
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Foundations of Mechanism Design: A Tutorial - Part 1: Key Concepts and Classical Results
Dinesh Garg, Y Narahari, Sujit Gujar
CHI
2007
ACM
16 years 3 months ago
User-centered design gymkhana
The User-centered design (UCD) Gymkhana is a tool for human-computer interaction practitioners to demonstrate through a game the key user-centered design methods and how they inte...
Muriel Garreta Domingo, Magí Almirall Hill,...