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CCR
2007
168views more  CCR 2007»
15 years 2 months ago
Challenges in peer-to-peer gaming
While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
HCI
2009
15 years 21 days ago
Interactive Game Based Learning: Advantages and Disadvantages
Abstract. Interactive Game-Based Learning might be used to raise the awareness of students concerning questions of sustainability. Sustainability is a very complex topic. By intera...
Margit Pohl, Markus Rester, Peter Judmaier
ICSE
2008
IEEE-ACM
16 years 3 months ago
Design patterns: between programming and software design
In computer science curricula the two areas programming and software engineering are usually separated. In programming students learn an object oriented language and then deepen t...
Christoph Denzler, Dominik Gruntz
AEI
2004
78views more  AEI 2004»
15 years 2 months ago
Use of design patterns in analogy-based design
atterns specify generic relations among abstract design elements. We hypothesize that design patterns are productive units of analogical transfer in design. We describe a normativ...
Ashok K. Goel, Sambasiva R. Bhatta
INTETAIN
2009
Springer
15 years 9 months ago
Turning Shortcomings into Challenges: Brain-Computer Interfaces for Games
In recent years we have seen a rising interest in brain-computer interfacing for human-computer interaction and potential game applications. Until now, however, we have almost only...
Anton Nijholt, Boris Reuderink, Danny Oude Bos