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ATAL
2010
Springer
15 years 4 months ago
Capturing and generating social behavior with the restaurant game
The Restaurant Game demonstrates an end-to-end system that captures and generates social behavior for virtual agents. Over 15,000 people have played The Restaurant Game, and we ha...
Jeff Orkin, Deb K. Roy
SIGDOC
2006
ACM
15 years 9 months ago
Workshop: communicating design patterns with TRIZ
This work will present elements of Genrich Altshuller’s Theory of Inventive Problem Solving, also known as TRIZ, and use them to describe the structural patterns found in the Ga...
John W. Stamey Jr., Ellen Domb
ERSHOV
1999
Springer
15 years 7 months ago
Twin - A Design Pattern for Modeling Multiple Inheritance
We introduce an object-oriented design pattern called Twin that allows us to model multiple inheritance in programming languages that do not support this feature (e.g. Java, Modula...
Hanspeter Mössenböck
CSCW
2007
ACM
15 years 3 months ago
Let's Get Physical! In, Out and Around the Gaming Circle of Physical Gaming at Home
Physical gaming is a genre of computer games that has recently been made available for the home. But what does it mean to bring games home that were originally designed for play in...
Allison Sall, Rebecca E. Grinter
AIIDE
2007
15 years 5 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...