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PFE
2001
Springer
15 years 7 months ago
Quality Attribute Design Primitives and the Attribute Driven Design Method
: This paper discusses the understanding of quality attributes and their application to the design of a software architecture. We present an approach to characterizing quality attr...
Leonard J. Bass, Mark Klein, Felix Bachmann
AIIDE
2006
15 years 4 months ago
Procedural Level Design for Platform Games
Although other genres have used procedural level generation to extend gameplay and replayability, platformer games have not yet seen successful level generation. This paper propos...
Kate Compton, Michael Mateas
IEE
2007
126views more  IEE 2007»
15 years 3 months ago
Computer games software factory and edutainment platform for microsoft .NET
— This paper presents an environment targeted at computer games development industrialization in the .NET Platform. A computer game product line definition and its architecture a...
André Wilson Brotto Furtado, André L...
ACMACE
2004
ACM
15 years 8 months ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
SAGT
2009
Springer
108views Game Theory» more  SAGT 2009»
15 years 7 months ago
Nash Dynamics in Constant Player and Bounded Jump Congestion Games
We study the convergence time of Nash dynamics in two classes of congestion games – constant player congestion games and bounded jump congestion games. It was shown by Ackermann ...
Tanmoy Chakraborty, Sanjeev Khanna