Sciweavers

4803 search results - page 61 / 961
» Game Design Patterns
Sort
View
CHI
2011
ACM
14 years 6 months ago
Target assistance for subtly balancing competitive play
In games where skills such as targeting are critical to winning, it is difficult for players with different skill levels to have a competitive and engaging experience. Although se...
Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Ca...
SIGECOM
2003
ACM
124views ECommerce» more  SIGECOM 2003»
15 years 8 months ago
Coalitional games on graphs: core structure, substitutes and frugality
We study mechanisms that can be modelled as coalitional games with transferable utilities, and apply ideas from mechanism design and game theory to problems arising in a network d...
Rahul Garg, Vijay Kumar, Atri Rudra, Akshat Verma
INTERACT
2003
15 years 4 months ago
Pattern Languages in Interaction Design
: Now that individual patterns for Interaction Design have started to appear, the issue of structuring collections of patterns into Pattern Languages becomes relevant, both from a ...
Martijn van Welie, Gerrit C. van der Veer
CHI
2002
ACM
16 years 3 months ago
Evaluating pattern languages in participatory design
We present an evaluation of pattern languages as tools for participatory design, based on three criteria, derived from the work of Christopher Alexander: empowering users, generat...
Andy Dearden, Janet Finlay, Liz Allgar, Barbara Mc...
ICECCS
2006
IEEE
140views Hardware» more  ICECCS 2006»
15 years 9 months ago
Inference of Design Pattern Instances in UML models via Logic Programming
This paper formalizes the notion of a design model structurally conforming to a design pattern by representing the model as a logic program whilst the pattern as a query. The conf...
Dae-Kyoo Kim, Lunjin Lu