Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
—Design patterns are codified solutions to common object-oriented design (OOD) problems in software development. One of the proclaimed benefits of the use of design patterns is...
Daryl Posnett, Christian Bird, Premkumar T. Devanb...
Usability-supporting architectural patterns (USAPs) were developed as a way to explicitly connect the needs of architecturally-sensitive usability concerns to the design of softwa...
Bonnie E. John, Len Bass, Elspeth Golden, Pia Stol...
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Design patterns have been enthusiastically embraced in the software engineering community as well as in the web community since they capture knowledge about how and when to apply a...