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SIGECOM
2010
ACM
173views ECommerce» more  SIGECOM 2010»
15 years 3 months ago
Approximating pure nash equilibrium in cut, party affiliation, and satisfiability games
Cut games and party affiliation games are well-known classes of potential games. Schaffer and Yannakakis showed that computing pure Nash equilibrium in these games is PLScomplete....
Anand Bhalgat, Tanmoy Chakraborty, Sanjeev Khanna
MSR
2010
ACM
15 years 8 months ago
THEX: Mining metapatterns from java
—Design patterns are codified solutions to common object-oriented design (OOD) problems in software development. One of the proclaimed benefits of the use of design patterns is...
Daryl Posnett, Christian Bird, Premkumar T. Devanb...
EICS
2009
ACM
15 years 9 months ago
A responsibility-based pattern language for usability-supporting architectural patterns
Usability-supporting architectural patterns (USAPs) were developed as a way to explicitly connect the needs of architecturally-sensitive usability concerns to the design of softwa...
Bonnie E. John, Len Bass, Elspeth Golden, Pia Stol...
IE
2007
15 years 4 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
AWIC
2003
Springer
15 years 8 months ago
Formalization of Web Design Patterns Using Ontologies
Design patterns have been enthusiastically embraced in the software engineering community as well as in the web community since they capture knowledge about how and when to apply a...
Susana Montero, Paloma Díaz, Ignacio Aedo