Sciweavers

4803 search results - page 76 / 961
» Game Design Patterns
Sort
View
MOZ
2004
Springer
15 years 8 months ago
Playing the Minesweeper with Constraints
We present the design and implementation of a Minesweeper game, augmented with a digital assistant. The assistant uses contraint programming techniques to help the player, and is a...
Raphaël Collet
DA
2007
133views more  DA 2007»
15 years 3 months ago
Decision Analysis: The Right Tool for Auctions
For bidders in standard sealed bid auctions, I believe that decision theory dominates game theory. Even in the design of auctions, decision theory competes well with game theory. ...
Michael H. Rothkopf
ACL
2009
15 years 29 days ago
Play the Language: Play Coreference
We propose the PlayCoref game, whose purpose is to obtain substantial amount of text data with the coreference annotation. We provide a description of the game design that covers ...
Barbora Hladká, Jirí Mírovsk&...
SERP
2003
15 years 4 months ago
DPET - A Simple C++ Design Pattern Extraction Tool
Design patterns provide a medium-grained ion and can be used as an effective tool for understanding object-oriented systems. This paper presents a simple tool for the extraction o...
Samuel Ajila, Peng Xie
ECOOP
1994
Springer
15 years 7 months ago
Meta Patterns - A Means For Capturing the Essentials of Reusable Object-Oriented Design
There is an undeniable demand to capture already proven and matured object-oriented design so that building reusable object-oriented software does not always have to start from scr...
Wolfgang Pree