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ICALT
2009
IEEE
15 years 10 months ago
A Conceptual Framework for Serious Games
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game devel...
Amri Yusoff, Richard M. Crowder, Lester Gilbert, G...
ACG
2009
Springer
15 years 7 months ago
A Study of UCT and Its Enhancements in an Artificial Game
Abstract. Monte-Carlo tree search, especially the UCT algorithm and its enhancements, have become extremely popular. Because of the importance of this family of algorithms, a deepe...
David Tom, Martin Müller
CSEE
2006
Springer
15 years 6 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
SCAM
2007
IEEE
15 years 9 months ago
Relating the Evolution of Design Patterns and Crosscutting Concerns
Crosscutting concerns consist in software system features having the implementation spread across modules as tangled and scattered code. In many cases, these crosscutting concerns...
Lerina Aversano, Luigi Cerulo, Massimiliano Di Pen...
ITCC
2005
IEEE
15 years 8 months ago
VisDP: A Web Service for Visualizing Design Patterns on Demand
Design patterns document good design solutions to a recurring problem in a particular context. They are typically modeled using UML. In practice, however, pattern-related informat...
Jing Dong, Sheng Yang, Kang Zhang