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ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
15 years 9 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
IJAMC
2010
114views more  IJAMC 2010»
15 years 1 months ago
Design issues for Peer-to-Peer Massively Multiplayer Online Games
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
Lu Fan, Philip W. Trinder, Hamish Taylor
LCTRTS
2005
Springer
15 years 8 months ago
Software design patterns for TinyOS
— We present design patterns used by software components in the TinyOS operating system. They differ significantly from traditional software design patterns due to TinyOS’s fo...
David Gay, Philip Levis, David E. Culler
WCRE
2002
IEEE
15 years 8 months ago
Relating Expectations to Automatically Recovered Design Patterns
At MITRE we are developing tools to aid analysts in assessing the operational usability and quality of object-oriented code. Our tools statically examine source code, automaticall...
Angel Asencio, Sam Cardman, David Harris, Ellen La...
COMPSAC
2000
IEEE
15 years 7 months ago
Integration in Component-Based Software Development Using Design Patterns
Components-based development is promising in improving software development productivity and software quality by re-using existing well-tested software components. However, one of...
Stephen S. Yau, Ning Dong