We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
: Massively Multiplayer Online Games (MMOGs) are increasing in both popularity and scale, and while classical Client/Server architectures convey some benefits, they suffer from s...
— We present design patterns used by software components in the TinyOS operating system. They differ significantly from traditional software design patterns due to TinyOS’s fo...
At MITRE we are developing tools to aid analysts in assessing the operational usability and quality of object-oriented code. Our tools statically examine source code, automaticall...
Angel Asencio, Sam Cardman, David Harris, Ellen La...
Components-based development is promising in improving software development productivity and software quality by re-using existing well-tested software components. However, one of...