Design patterns have proven to be very useful for the design of object-oriented systems. The power of design patterns stems from their ability to provide generic solutions to reap...
: Collaborative learning environments require carefully crafted designs –both technical and social. This paper presents a model describing how to design socio-technical environme...
Design patterns present good solutions to frequently occurring problems in object-oriented software design. Thus their correct application in a system’s design may significantl...
This paper describes Squidball, a new large-scale motion capture based game. It was tested on up to 4000 player audiences last summer at SIGGRAPH 2004. It required the construction...
Christoph Bregler, Clothilde Castiglia, Jessica De...
This paper addresses an ongoing experience in the design of an artificial agent taking decisions in a role playing game populated by human agents and by artificial agents. At fi...