Sciweavers

4803 search results - page 914 / 961
» Game Design Patterns
Sort
View
MOBIQUITOUS
2008
IEEE
15 years 9 months ago
Context-aware fault tolerance in migratory services
Mobile ad hoc networks can be leveraged to provide ubiquitous services capable of acquiring, processing, and sharing real-time information from the physical world. Unlike Internet...
Oriana Riva, Josiane Nzouonta, Cristian Borcea
126
Voted
PDP
2008
IEEE
15 years 9 months ago
Behavioural Skeletons in GCM: Autonomic Management of Grid Components
Autonomic management can be used to improve the QoS provided by parallel/distributed applications. We discuss behavioural skeletons introduced in earlier work: rather than relying...
Marco Aldinucci, Sonia Campa, Marco Danelutto, Mar...
SCAM
2008
IEEE
15 years 9 months ago
CoordInspector: A Tool for Extracting Coordination Data from Legacy Code
—More and more current software systems rely on non trivial coordination logic for combining autonomous services typically running on different platforms and often owned by diffe...
Nuno F. Rodrigues, Luís Soares Barbosa
GLOBECOM
2007
IEEE
15 years 9 months ago
Dynamic Multipath Onion Routing in Anonymous Peer-To-Peer Overlay Networks
— Although recent years provided many protocols for anonymous routing in overlay networks, they commonly rely on the same communication paradigm: Onion Routing. In Onion Routing ...
Olaf Landsiedel, Lexi Pimenidis, Klaus Wehrle, Hei...
ICDCS
2007
IEEE
15 years 9 months ago
STEP: Sequentiality and Thrashing Detection Based Prefetching to Improve Performance of Networked Storage Servers
State-of-the-art networked storage servers are equipped with increasingly powerful computing capability and large DRAM memory as storage caches. However, their contribution to the...
Shuang Liang, Song Jiang, Xiaodong Zhang