Sciweavers

4803 search results - page 92 / 961
» Game Design Patterns
Sort
View
SAC
2009
ACM
15 years 7 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
DIMEA
2007
107views Multimedia» more  DIMEA 2007»
15 years 7 months ago
Design of a cheat-resistant P2P online gaming system
Patric Kabus, Alejandro P. Buchmann
FECS
2007
99views Education» more  FECS 2007»
15 years 4 months ago
Game Design as a Writing Course in the Liberal Arts
- The School of Computer Science, Telecommunications, and Information Systems (CTI) is a technologically-focused college within DePaul University. While DePaul CTI has a large numb...
Amber Settle, Robin Burke, Lucia Dettori
GAMEON
2003
15 years 4 months ago
Game Design for Wireless Devices
Börje Felipe Fernandes Karlsson, Danielle Rou...