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NETGAMES
2004
ACM
15 years 8 months ago
Zoned federation of game servers: a peer-to-peer approach to scalable multi-player online games
Today’s Multi-player Online Games (MOGs) are challenged by infrastructure requirements, because of their server-centric nature. Peer-to-peer networks are an interesting alternat...
Takuji Iimura, Hiroaki Hazeyama, Youki Kadobayashi
ACMACE
2007
ACM
15 years 7 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
KBSE
2002
IEEE
15 years 8 months ago
Generative Design Patterns
A design pattern encapsulates the knowledge of object-oriented designers into re-usable artifacts. A design pattern is a descriptive device that fosters software design re-use. Th...
Steve MacDonald, Duane Szafron, Jonathan Schaeffer...
102
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SERP
2007
15 years 4 months ago
Software Engineering Design Patterns for Relational Databases
– The use of design patterns such as the GRASP (General Responsibility Assignment Software Principles) or GoF (Gang-of-Four) patterns in software engineering has been well-docume...
Cyril S. Ku, Thomas J. Marlowe, Tatyana Budanskaya...
ECBS
2007
IEEE
144views Hardware» more  ECBS 2007»
15 years 9 months ago
DP-Miner: Design Pattern Discovery Using Matrix
Design patterns document expert design experience in software system development. They have been applied in many existing software systems. However, pattern information is general...
Jing Dong, Dushyant S. Lad, Yajing Zhao