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JOT
2010
126views more  JOT 2010»
15 years 1 months ago
Inferring design patterns using the ReP graph
Abstract Periodic refactoring of a large source code often becomes a necessity especially for long-lived projects. In order to increase maintainability and extensibility of such pr...
Tushar Sharma, Dharanipragada Janakiram
DIGRA
2003
Springer
15 years 8 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...
DEXAW
2009
IEEE
129views Database» more  DEXAW 2009»
15 years 10 months ago
Pattern-Based Approach for Logical Traffic Isolation Forensic Modelling
— The use of design patterns usually changes the approach of software design and makes software development relatively easy. This paper extends work on a forensic model for Logic...
Innocentia Dlamini, Martin Olivier, Sihle Sibiya
SIGCSE
1998
ACM
125views Education» more  SIGCSE 1998»
15 years 7 months ago
Design patterns: an essential component of CS curricula
The field of software patterns has seen an explosion in interest in the last three years. Work to date has been on the recognition, cataloging, and finding of patterns with litt...
Owen L. Astrachan, W. Garrett Mitchener, Geoffrey ...
142
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ICIDS
2009
Springer
15 years 9 months ago
Bridging Media with the Help of Players
We suggest harvesting the power of multiplayer design to bridge content across different media platforms and develop player-driven cross-media experiences. This paper first argues ...
Michael Nitsche, Matthew Drake, Janet Murray