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» Game Development Using Design-by-Contract
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IUI
2004
ACM
15 years 2 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
CHI
2009
ACM
15 years 10 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
SOSP
2003
ACM
15 years 6 months ago
Terra: a virtual machine-based platform for trusted computing
We present a flexible architecture for trusted computing, called Terra, that allows applications with a wide range of security requirements to run simultaneously on commodity har...
Tal Garfinkel, Ben Pfaff, Jim Chow, Mendel Rosenbl...
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ICC
2007
IEEE
239views Communications» more  ICC 2007»
15 years 3 months ago
Measuring WCDMA and HSDPA Delay Characteristics with QoSMeT
—Quality of Service (QoS) is becoming increasingly important with the rise of multimedia applications (e.g., voice over IP (VoIP), video conferencing, online gaming, and Internet...
Jarmo Prokkola, Mikko Hanski, Marko Jurvansuu, Mil...
CVPR
2008
IEEE
15 years 11 months ago
Sketching in the air: A vision-based system for 3D object design
3D object design has many applications including flexible 3D sketch input in CAD, computer game, webpage content design, image based object modeling, and 3D object retrieval. Most...
Yu Chen, Jianzhuang Liu, Xiaoou Tang