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» Game Development Using Design-by-Contract
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ACMACE
2009
ACM
15 years 2 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
78
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JOT
2007
56views more  JOT 2007»
15 years 1 months ago
A New Software Development Project Using an Old Game
Richard Wiener
99
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FPLAY
2008
15 years 2 months ago
A low-cost infrastructure for tabletop games
Tabletop games provide an intimate gaming experience where groups of friends can interact in a shared space using shared physical props. Digital tabletop games show great promise ...
Christopher Wolfe, J. David Smith, T. C. Nicholas ...
72
Voted
CG
2002
Springer
15 years 28 days ago
Learning a Game Strategy Using Pattern-Weights and Self-play
Abstract. This paper demonstrates the use of pattern-weights in order to develop a strategy for an automated player of a non-cooperative version of the game of Diplomacy. Diplomacy...
Ari Shapiro, Gil Fuchs, Robert Levinson
JDCTA
2010
136views more  JDCTA 2010»
14 years 8 months ago
The Design and Development of Testing Information System of Psychodiagnosis for Equestrianism Players
Combining with the characteristics of equestrian sports and the psycho diagnosis technology and using the tools such as Visual Basic, Photoshop, Microsoft Access, Psychodiagnosis ...
Bin Wang, Gaofeng Pan, Xin Li, Chunyan Su