Sciweavers

2026 search results - page 110 / 406
» Game Engines for Visualization
Sort
View
116
Voted
AUIC
2000
IEEE
15 years 8 months ago
The Metaphor of the Face as an Interface for Communicating Non-Quantitative Information
In this paper we propose that a metaphor can be used to represent domains that are not easily quantifiable. The metaphor then can be used as an interface to communicate informatio...
Simeon J. Simoff, Fay Sudweeks
119
Voted
UIST
1998
ACM
15 years 7 months ago
Of Vampire Mirrors and Privacy Lamps: Privacy Management in Multi-User Augmented Environments
We consider the problem of privacy in a 3D multi-user collaborative environment. We assume that information objects are represented by visual icons, and can either be public or pr...
Andreas Butz, Clifford Beshers, Steven Feiner
FSTTCS
2010
Springer
15 years 1 months ago
One-Counter Stochastic Games
We study the computational complexity of basic decision problems for one-counter simple stochastic games (OC-SSGs), under various objectives. OC-SSGs are 2-player turn-based stoch...
Tomás Brázdil, Václav Brozek,...
153
Voted
COMPSAC
2002
IEEE
15 years 8 months ago
An Effective Content-Based Visual Image Retrieval System
In this paper, an effective content-based visual image retrieval system is presented. This system consists of two main components: visual content extraction and indexing, and quer...
Xiuqi Li, Shu-Ching Chen, Mei-Ling Shyu, Borko Fur...
127
Voted
OOPSLA
2001
Springer
15 years 8 months ago
A Categorization of Classes based on the Visualization of their Internal Structure: The Class Blueprint
The reengineering and reverse engineering of software systems is gaining importance in software industry, because the accelerated turnover in software companies creates legacy sys...
Michele Lanza, Stéphane Ducasse