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CCECE
2006
IEEE
15 years 10 months ago
Lazy Generation of Building Interiors in Realtime
Impenetrable doors are often quite common in virtual worlds. This is especially apparent in video games boasting large urban environments. Although there are often enterable build...
Evan Hahn, Prosenjit Bose, Anthony Whitehead
TCIAIG
2010
14 years 10 months ago
Current Frontiers in Computer Go
This paper presents the recent technical advances in Monte-Carlo Tree Search for the Game of Go, shows the many similarities and the rare differences between the current best progr...
Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Sh...
165
Voted
ICSE
2008
IEEE-ACM
16 years 4 months ago
Benefits of interactive display environments in the software development process
Models become increasingly important for software development processes. Though there is a multitude of software modeling tools available, the handling of diagrams is still diffic...
Mathias Frisch, Raimund Dachselt
IV
2007
IEEE
98views Visualization» more  IV 2007»
15 years 10 months ago
An infrastructure for remote virtual exploration on PDAs
In this paper we present a prototyped system to enable the virtual exploration of a complex virtual environment. Our approach exploits Quest3D as main rendering engine, its output...
Rosario De Chiara, Ugo Erra, Andrea Petta, Vittori...
EWSPT
1998
Springer
15 years 8 months ago
Programming Process Coordination in Little-JIL
Abstract. Process programming languages have not been readily adopted by practitioners. We are addressing this problem through the development of Little-JIL, a language that focuse...
Barbara Staudt Lerner, Leon J. Osterweil, Stanley ...