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» Game Engines for Visualization
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VL
2006
IEEE
220views Visual Languages» more  VL 2006»
15 years 10 months ago
AgentCubes: Raising the Ceiling of End-User Development in Education through Incremental 3D
Now that we have end-user programming environments capable of empowering kids with no programming background to build games in a matter of hours, a new quest for raising the ceili...
Alexander Repenning, Andri Ioannidou
AUSDM
2008
Springer
271views Data Mining» more  AUSDM 2008»
15 years 6 months ago
Classification of Brain-Computer Interface Data
In this paper we investigate the classification of mental tasks based on electroencephalographic (EEG) data for Brain Computer Interfaces (BCI) in two scenarios: off line and on-l...
Omar AlZoubi, Irena Koprinska, Rafael A. Calvo
CSE
2009
IEEE
15 years 11 months ago
A Visual Interface for Social Information Filtering
Abstract—Collaborative or “Social” filtering has been successfully deployed over the years as a technique for analysing large amounts of user-preference knowledge to predict...
John O'Donovan, Brynjar Gretarsson, Svetlin Bostan...
ICMCS
2006
IEEE
169views Multimedia» more  ICMCS 2006»
15 years 10 months ago
Synthesis and Control of High Resolution Facial Expressions for Visual Interactions
The synthesis of facial expression with control of intensity and personal styles is important in intelligent and affective human-computer interaction, especially in face-to-face i...
Chan-Su Lee, Ahmed M. Elgammal, Dimitris N. Metaxa...
UIST
2005
ACM
15 years 9 months ago
Zoom-and-pick: facilitating visual zooming and precision pointing with interactive handheld projectors
Designing interfaces for interactive handheld projectors is an exiting new area of research that is currently limited by two problems: hand jitter resulting in poor input control,...
Clifton Forlines, Ravin Balakrishnan, Paul A. Bear...