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EGPGV
2004
Springer
119views Visualization» more  EGPGV 2004»
15 years 9 months ago
Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures
We present a parallel cloth simulation engine designed for distributed memory parallel architectures, in particular clusters built of commodity components. We focus on efficient ...
Michael Keckeisen, Wolfgang Blochinger
CIE
2004
Springer
15 years 4 months ago
Automating Lighting Design for Interactive Entertainment
Recent advances in computer graphics, particularly in real-time rendering, have caused major improvements in 3D graphics and rendering techniques used in interactive entertainment...
Magy Seif El-Nasr, Ian Horswill
SSDBM
2011
IEEE
257views Database» more  SSDBM 2011»
14 years 8 months ago
Database-as-a-Service for Long-Tail Science
Database technology remains underused in science, especially in the long tail  the small labs and individual researchers that collectively produce the majority of scientic output...
Bill Howe, Garrett Cole, Emad Souroush, Paraschos ...
SIGSOFT
2005
ACM
16 years 5 months ago
Moose: an agile reengineering environment
Software systems are complex and difficult to analyze. Reengineering is a complex activity that usually involves combining different techniques and tools. Moose is an reengineerin...
Oscar Nierstrasz, Stéphane Ducasse, Tudor G...
FASE
2005
Springer
15 years 10 months ago
Termination Criteria for Model Transformation
Model Transformation has become central to most software engineering activities. It refers to the process of modifying a (usually graphical) model for the purpose of analysis (by i...
Hartmut Ehrig, Karsten Ehrig, Juan de Lara, Gabrie...