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DEXAW
2002
IEEE
151views Database» more  DEXAW 2002»
15 years 9 months ago
Domain-Independent eNegotiation Design: Prospects, Methods, and Challenges
Designing electronic markets is still a rather intricate process. eNegotiation - and thereby trading rules - embody the core of the institution ”electronic market”. Although s...
Dirk Neumann, Christof Weinhardt
AIIDE
2007
15 years 6 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
COCOON
2008
Springer
15 years 6 months ago
Average-Case Competitive Analyses for One-Way Trading
Consider a trader who exchanges one dollar into yen and assume that the exchange rate fluctuates within the interval [m, M]. The game ends without advance notice, then the trader ...
Hiroshi Fujiwara, Kazuo Iwama, Yoshiyuki Sekiguchi
ICGA
2008
208views Optimization» more  ICGA 2008»
15 years 4 months ago
Cross-Entropy for Monte-Carlo Tree Search
Recently, Monte-Carlo Tree Search (MCTS) has become a popular approach for intelligent play in games. Amongst others, it is successfully used in most state-of-the-art Go programs....
Guillaume Chaslot, Mark H. M. Winands, Istvan Szit...
ISESE
2006
IEEE
15 years 10 months ago
Using observational pilot studies to test and improve lab packages
Controlled experiments are a key approach to evaluate and evolve our understanding of software engineering technologies. However, defining and running a controlled experiment is a...
Manoel G. Mendonça, Daniela Cruzes, Josemei...