Sciweavers

2026 search results - page 237 / 406
» Game Engines for Visualization
Sort
View
IUI
1993
ACM
15 years 8 months ago
Commenting on action: continuous linguistic feedback generation
Action mode interfaces, in which the user achieves his goals by manipulating representations, suffer from some fundamental disadvantages. In this paper, we present a working proto...
Wim Claassen, Edwin Bos, Carla Huls, Koenraad De S...
AMAST
2006
Springer
15 years 8 months ago
ITP/OCL: A Rewriting-Based Validation Tool for UML+OCL Static Class Diagrams
Abstract. In this paper we present the ITP/OCL tool, a rewritingbased tool that supports automatic validation of UML class diagrams with respect to OCL constraints. Its implementat...
Manuel Clavel, Marina Egea
HCI
2007
15 years 5 months ago
OntoGen: Semi-automatic Ontology Editor
In this paper we present a semi-automatic ontology editor as implemented in a new version of OntoGen system. The system integrates machine learning and text mining algorithms into ...
Blaz Fortuna, Marko Grobelnik, Dunja Mladenic
AVI
2004
15 years 5 months ago
Perceiving awareness information through 3D representations
The paper describes a framework supporting the creation of 3D user interfaces to visualize awareness information about the cooperation context of distributed actors. The paper dis...
Fabrizio Nunnari, Carla Simone
AVI
2006
15 years 5 months ago
Interacting with piles of artifacts on digital tables
Designers and architects regularly use piles to organize visual artifacts. Recent efforts have now made it possible for users to create piles in digital systems as well. However, ...
Dzmitry Aliakseyeu, Sriram Subramanian, Andr&eacut...