Sciweavers

2026 search results - page 254 / 406
» Game Engines for Visualization
Sort
View
ECSCW
2011
14 years 3 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
IUI
2012
ACM
13 years 11 months ago
Summarizing sporting events using twitter
The status updates posted to social networks, such as Twitter and Facebook, contain a myriad of information about what people are doing and watching. During events, such as sports...
Jeffrey Nichols, Jalal Mahmud, Clemens Drews
ATAL
2005
Springer
15 years 9 months ago
A cooperative multi-agent approach to free flight
The next generation of air traffic control will require automated decision support systems in order to meet safety, reliability, flexibility, and robustness demands in an environ...
Jared C. Hill, F. Ryan Johnson, James K. Archibald...
WWW
2011
ACM
14 years 10 months ago
Learning to re-rank: query-dependent image re-ranking using click data
Our objective is to improve the performance of keyword based image search engines by re-ranking their baseline results. To this end, we address three limitations of existing searc...
Vidit Jain, Manik Varma
GIS
2008
ACM
16 years 5 months ago
Monitoring continuous queries over streaming locations
We report on our experience from design and implementation of a powerful map application for managing, querying and visualizing evolving locations of moving objects. Instead of bu...
Kostas Patroumpas, Evi Kefallinou, Timos K. Sellis