In the past, architectures of Augmented Reality systems have been widely different and taylored to specific tasks. In this paper, we use the example of the SHEEP game to show how...
Asa MacWilliams, Christian Sandor, Martin Wagner, ...
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
This paper presents a real-time computer vision system that tracks the motion of a tennis ball in 3D using multiple cameras. Ball tracking enables virtual replays, new game statis...
Interactive software is currently used for learning and entertainment purposes. This type of software is not very common among blind children because most computer games and elect...