Sciweavers

2026 search results - page 280 / 406
» Game Engines for Visualization
Sort
View
AUIC
2006
IEEE
15 years 9 months ago
A case for iconic icons
User interface designers still have to rely on personal creativity and skill when designing computer icons for program functions that have no existing conventional representation....
Jennifer Ferreira, James Noble, Robert Biddle
CCECE
2006
IEEE
15 years 9 months ago
Single-Sensor Image Compression from the End-User's Perspective
Single-sensor imaging pipelines comprised of various image compression and demosaicking solutions are presented. Since the end-user usually inspects captured images available in t...
Rastislav Lukac, Konstantinos N. Plataniotis
113
Voted
IWPC
2006
IEEE
15 years 9 months ago
How Developers Copy
Copy-paste programming is dangerous as it may lead to hidden dependencies between different parts of the system. Modifying clones is not always straight forward, because we might ...
Mihai Balint, Radu Marinescu, Tudor Gîrba
124
Voted
SIGSOFT
2006
ACM
15 years 9 months ago
From multi-modal scenarios to code: compiling LSCs into aspectJ
We exploit the main similarity between the aspect-oriented programming paradigm and the inter-object, scenario-based approach to specification in order to construct a new way of ...
Shahar Maoz, David Harel
127
Voted
CSMR
2005
IEEE
15 years 9 months ago
Characterizing the Evolution of Class Hierarchies
Analyzing historical information can show how a software system evolved into its current state, which parts of the system are stable and which have changed more. However, historic...
Tudor Gîrba, Michele Lanza, Stéphane ...