Sciweavers

2026 search results - page 295 / 406
» Game Engines for Visualization
Sort
View
136
Voted
SAT
2004
Springer
73views Hardware» more  SAT 2004»
15 years 9 months ago
A SAT Based Scheduler for Tournament Schedules
We present a scheduler with a web interface for generating fair game schedules of a tournament. The tournament can be either single or double round-robin or something in between. T...
Hantao Zhang, Dapeng Li, Haiou Shen
141
Voted
VRST
2003
ACM
15 years 9 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
158
Voted
PKDD
2009
Springer
184views Data Mining» more  PKDD 2009»
15 years 8 months ago
Boosting Active Learning to Optimality: A Tractable Monte-Carlo, Billiard-Based Algorithm
Abstract. This paper focuses on Active Learning with a limited number of queries; in application domains such as Numerical Engineering, the size of the training set might be limite...
Philippe Rolet, Michèle Sebag, Olivier Teyt...
135
Voted
ATAL
2006
Springer
15 years 7 months ago
Computational mechanism design for multi-sensor information fusion
Conventional information fusion architectures are challenged by developments in sensor networks that allow individually-owned (and thereby selfish) sensors to interact and share d...
Alex Rogers, Rajdeep K. Dash, Nicholas R. Jennings...
119
Voted
AAAI
2008
15 years 6 months ago
Proactive Intrusion Detection
Machine learning systems are deployed in many adversarial conditions like intrusion detection, where a classifier has to decide whether a sequence of actions come from a legitimat...
Benjamin Liebald, Dan Roth, Neelay Shah, Vivek Sri...