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» Game Engines for Visualization
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146
Voted
CHI
1998
ACM
15 years 8 months ago
Hi-Cites: Dynamically Created Citations with Active Highlighting
The original SenseMaker interface for information exploration [2] used tables to present heterogeneous document descriptions. In contrast, printed bibliographies and World Wide We...
Michelle Q. Wang Baldonado, Terry Winograd
129
Voted
ESEM
2007
ACM
15 years 7 months ago
Using Context Distance Measurement to Analyze Results across Studies
Providing robust decision support for software engineering (SE) requires the collection of data across multiple contexts so that one can begin to elicit the context variables that...
Daniela Cruzes, Victor R. Basili, Forrest Shull, M...
141
Voted
APSEC
2009
IEEE
15 years 7 months ago
Sequence Diagram Slicing
Software visualization with sequence diagrams is one of the promising techniques aimed at helping developers comprehend the behavior of object-oriented systems effectively. However...
Kunihiro Noda, Takashi Kobayashi, Kiyoshi Agusa, S...
123
Voted
CSCW
2008
ACM
15 years 5 months ago
Pushing relevant artifact annotations in collaborative software development
Recent techniques show the benefits of attaching communitygenerated knowledge to artifacts in an information space and presenting it to subsequent readers. We argue that such know...
Uri Dekel, James D. Herbsleb
128
Voted
AVI
2006
15 years 5 months ago
Programming rich interactions using the hierarchical state machine toolkit
Structured graphics models such as Scalable Vector Graphics (SVG) enable designers to create visually rich graphics for user interfaces. Unfortunately current programming tools ma...
Renaud Blanch, Michel Beaudouin-Lafon