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» Game Engines for Visualization
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146
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SOFTVIS
2010
ACM
15 years 3 months ago
Towards anomaly comprehension: using structural compression to navigate profiling call-trees
Developers must often diagnose anomalies in programs they only have a partial knowledge of. As a result, they must simultaneously reverse engineer parts of the system they are unf...
Shen Lin 0003, François Taïani, Thomas...
108
Voted
CGF
2008
102views more  CGF 2008»
15 years 3 months ago
Sound Tracing: Rendering Listener Specific Acoustic Room Properties
We present an acoustic rendering approach visualizing the listener-specific contribution of frequency-dependent pressure fields on a scene geometry with acoustic reflection and sc...
Jens Bellmann, Frank Michel, Eduard Deines, Martin...
130
Voted
JIB
2007
119views more  JIB 2007»
15 years 3 months ago
VINEdb: a data warehouse for integration and interactive exploration of life science data
Control of cell proliferation, differentiation, activation and cell removal is crucial for the development and existence of multi-cellular organisms. Apoptosis, or programmed cell...
Sridhar Hariharaputran, Thoralf Töpel, Bj&oum...
150
Voted
VC
2002
129views more  VC 2002»
15 years 3 months ago
Modeling a Murex cabritii sea shell with a structured implicit surface modeler
Implicit surface modeling systems have been used since the mid-1980s for the generation of cartoon-like characters. Recently implicit models combined with constructive solid geome...
Callum Galbraith, Przemyslaw Prusinkiewicz, Brian ...
126
Voted
EWC
2011
98views more  EWC 2011»
14 years 10 months ago
Real-time triangulation of point streams
Hand-held laser scanners are commonly used in industry for reverse engineering and quality measurements. In this process, it is difficult for the human operator to scan the target...
Klaus Denker, Burkhard Lehner, Georg Umlauf