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FSTTCS
2003
Springer
15 years 6 months ago
Pushdown Games with Unboundedness and Regular Conditions
We consider infinitary two-player perfect information games defined over graphs of configurations of a pushdown automaton. We show how to solve such games when winning condition...
Alexis-Julien Bouquet, Olivier Serre, Igor Walukie...
83
Voted
ECLIPSE
2004
ACM
15 years 7 months ago
Visualizing type qualifier inference with Eclipse
David Greenfieldboyce, Jeffrey S. Foster
WSC
2000
15 years 2 months ago
Modeling reality with simulation games for a cooperative learning
In this work we want to show the importance of visualization, interfaces and re-design techniques through 3D modeling, animations and VRML in the developing of the simulation game...
João Rafael Galvão, Paulo Garcia Mar...
93
Voted
IJVR
2007
85views more  IJVR 2007»
15 years 1 months ago
Detection of Landmarks for Clustering of Online-Game Players
—Understanding of player behaviors is an important issue to keep online games interesting to their players. Focusing on player movement, in our previous work, we proposed a metho...
Ruck Thawonmas, Masayoshi Kurashige, Kuan-Ta Chen
CVPR
2009
IEEE
16 years 8 months ago
Tour the World: building a web-scale landmark recognition engine
Modeling and recognizing landmarks at world-scale is a useful yet challenging task. There exists no readily available list of worldwide landmarks. Obtaining reliable visual mode...
Yantao Zheng, Ming Zhao 0003, Yang Song, Hartwig A...